Solar Tocotoco Guide — Stats, Best Build & How to Catch
Everything you need to raise, ride and battle with Solar Tocotoco in Palworld 1.0. Solar Tocotoco is a common Electric Pal (#242) with 292 HP, 181 ATK and 95 DEF, best known for its Overcharge partner skill.
Updated 2026-07-29
- ✓Solar Tocotoco overview
- ✓Base stats & ratings
- ✓How to catch
- ✓Best moveset
Solar Tocotoco overview
Solar Tocotoco is a common electric Pal known for its overcharge ability. Frequently sighted in the Windswept Hills. It appears most reliably around the Windswept Hills. In combat it deals Electric-type damage and slots into a party as a common-tier Electric unit.
Base stats & ratings
HP 292 · ATK 181 · DEF 95 · Speed 81 · Ride Speed 740 · Stamina 220. Pal Stars rates Solar Tocotoco PvE 5/10, PvP 5/10, Base 8/10 and Mount 5/10 for Palworld 1.0.
How to catch
Solar Tocotoco has a base capture rate of 63 out of 100. Weaken it below 30% HP and use a regular Pal Sphere from behind for the best odds. Elemental advantage (Fire vs Grass, Water vs Fire, Grass vs Water, Electric vs Water, Ground vs Electric, Ice vs Dragon, Dark vs Neutral, Dragon vs Dragon) speeds the weaken step.
Best moveset
Solar Tocotoco learns 4 active moves in Palworld 1.0. The strongest rotation is Shadow Ball, Solar Beam, Fireball. Pair the highest-power Electric move with a same-type STAB partner so both slots benefit from Electric-boosting passives.
Work suitabilities & base role
Solar Tocotoco is tagged for Generating Electricity. Slot it into a base loop that stacks its highest work value — for example, an power generator array line — and give it the Workaholic + Serious passives to squeeze out extra work speed.
Partner skill & mount notes
Solar Tocotoco's partner skill "Overcharge" activates while it rides on your shoulder or is deployed. Its ride speed of 740 makes it a support-only rider — better as a base worker than a full-time mount.