
Jormuntide Ignis
Savage Lava Dragon
- Cost
- 8
- Power
- 1700
- Strike
- 4
ACT · 1Turn · [③] OR [Discard 2 cards from hand] Stand this card.
Verify EBP01-001 →Every one of the 244 printed Palworld OFFICIAL CARD GAME cards is listed here under its exact printed card number — EBP01-001 through EBP01-100 for Dawn of Palpagos, TD01 and TD02 for the Trial Decks, PR for promos — together with every parallel printing (SR, SP, OSR, SSP, SSS, TSR, TSP), the card image, colour, cost, power, strike and rules text.
Card images are shown for identification and review purposes. For official artwork and rulings, visit the Palworld OFFICIAL CARD GAME card list ↗.
Palworld OFFICIAL CARD GAME rarity codes run C (Common), U (Uncommon), R (Rare), RR (Double Rare), SR (Super Rare), SP (Special), OSR (Over Super Rare), SSP (Super Special Parallel) and SSS (Ultra Secret Gold Card). Trial Deck printings use TD, TSR and TSP; promos use PR. Hover any code below for its full meaning.

Savage Lava Dragon
ACT · 1Turn · [③] OR [Discard 2 cards from hand] Stand this card.
Verify EBP01-001 →
Savage Lava Dragon
ACT · 1Turn · [③] OR [Discard 2 cards from hand] Stand this card.
Verify EBP01-001OSR →
Savage Lava Dragon
ACT · 1Turn · [③] OR [Discard 2 cards from hand] Stand this card.
Verify EBP01-001SSP →
Hellfire Wings
CONT · When your red card would deal Damage · other than battle damage to a Pal, deal +200 Damage · instead (Strengthens this card's ability too). AUTO · OnDeploy · Choose up to 1 Pal, and deal 700 Damage · .
Verify EBP01-002 →
Hellfire Wings
CONT · When your red card would deal Damage · other than battle damage to a Pal, deal +200 Damage · instead (Strengthens this card's ability too). AUTO · OnDeploy · Choose up to 1 Pal, and deal 700 Damage · .
Verify EBP01-002OSR →
Hellfire Wings
CONT · When your red card would deal Damage · other than battle damage to a Pal, deal +200 Damage · instead (Strengthens this card's ability too). AUTO · OnDeploy · Choose up to 1 Pal, and deal 700 Damage · .
Verify EBP01-002SP →
Blazing Hothead
CONT · All of your other red Pals get Power · +300.
Verify EBP01-003 →
Blazing Hothead
CONT · All of your other red Pals get Power · +300.
Verify EBP01-003SR →
Ephemeral Blade
AUTO · At the end of the battle this card attacked, you may return this card to hand. ACT · Interrupt (Hand · Quick · [①, discard this card] OR [Discard this card and 1 other card from hand] Nullify the opponent's attack. Battle damage does not occur)
Verify EBP01-004 →
Ephemeral Blade
AUTO · At the end of the battle this card attacked, you may return this card to hand. ACT · Interrupt (Hand · Quick · [①, discard this card] OR [Discard this card and 1 other card from hand] Nullify the opponent's attack. Battle damage does not occur)
Verify EBP01-004SR →
Ore Gorger
AUTO · OnDeploy · Get 3 Material · . ACT · 1Turn · [Consume 3 Material · ] Look at the top 5 cards of your deck, choose up to 1 ◇8 or less gear from among them and deploy it, and shuffle the rest of the cards with the deck.
Verify EBP01-005 →
Ore Gorger
AUTO · OnDeploy · Get 3 Material · . ACT · 1Turn · [Consume 3 Material · ] Look at the top 5 cards of your deck, choose up to 1 ◇8 or less gear from among them and deploy it, and shuffle the rest of the cards with the deck.
Verify EBP01-005SR →
Light of Courage
AUTO · Brave 300 (OnAttack · This card gets Power · +300 until end of turn)
Verify EBP01-006 →
Light of Courage
AUTO · Brave 300 (OnAttack · This card gets Power · +300 until end of turn)
Verify EBP01-006SR →
Wyrmbane Fangs
AUTO · OnDeploy · Choose up to 1 ◇7 or greater Pal, and deal 1200 Damage · .
Verify EBP01-007 →
Wyrmbane Fangs
AUTO · OnDeploy · Choose up to 1 ◇7 or greater Pal, and deal 1200 Damage · .
Verify EBP01-007SR →
Hazardous Contact
AUTO · OnDeploy · Choose up to 1 Pal in the stand state, and deal 500 Damage · .
Verify EBP01-008 →
Valiant Thunderclap
AUTO · Brave 300 (OnAttack · This card gets Power · +300 until end of turn)
Verify EBP01-009 →
Emberwing Striker
AUTO · OnAttack · Choose all of your red Pals, and they get Power · +500/Strike · +1 until end of turn.
Verify EBP01-010 →
Brave Sparks
AUTO · Serious 400 (OnAssign · Choose 1 Pal, and it gets Power · +400 until end of turn)
Verify EBP01-011 →
Scorching Tears
AUTO · OnDeploy · Get 2 Material · .
Verify EBP01-012 →
Cinder Steed

Hellflame Defender
ACT · Interrupt (Hand · Quick · [①, discard this card] OR [Discard this card and 1 other card from hand] Nullify the opponent's attack. Battle damage does not occur)
Verify EBP01-014 →
ACT · 1Turn · [Consume X Material · , assign 1 Pal] Perform 〈Choose 1 Pal, and deal 500 Damage · . 〉 X times.
Verify EBP01-015 →
ACT · 1Turn · [Consume X Material · , assign 1 Pal] Perform 〈Choose 1 Pal, and deal 500 Damage · . 〉 X times.
Verify EBP01-015SP →
ACT · 1Turn · [Assign 1 Pal] Get 3 Material · , and draw 1 card. ACT · 1Turn · [Consume X Material · ] Reduce the cost of playing your next gear from hand by X until end of turn. It does not become ◇0 or less from this ability.
Verify EBP01-016 →
CONT · All of your red Pals get Power · +200. AUTO · When your red Pal is deployed, get 1 Material · .
Verify EBP01-017 →
ACT · 1Turn · [①, assign 1 Pal] Stand all Pals assigned this turn. Until end of turn, your Pals cannot be assigned, and must attack as much as possible (Includes Pals deployed after activating this ability).
Verify EBP01-018 →
ACT · [Rest this card] Choose 1 Pal, and it gets Power · +200 until end of turn. If its main name is 《Foxparks》, it gets the skill in 〈〉 until end of turn. 〈AUTO · OnAttack · Choose up to 1 Pal, and deal 700 Damage · 〉.
Verify EBP01-019 →
ACT · [Rest this card] Choose 1 Pal, and it gets Power · +200 until end of turn. If its main name is 《Foxparks》, it gets the skill in 〈〉 until end of turn. 〈AUTO · OnAttack · Choose up to 1 Pal, and deal 700 Damage · 〉.
Verify EBP01-019SR →
AUTO · OnDeploy · Choose all of your opponent's Pals, and deal 1200 Damage · . ACT · [Rest this card] Choose 1 Pal, and it gets Power · +200 until end of turn.
Verify EBP01-020 →
AUTO · OnDeploy · Choose all of your opponent's Pals, and deal 1200 Damage · . ACT · [Rest this card] Choose 1 Pal, and it gets Power · +200 until end of turn.
Verify EBP01-020SR →
AUTO · OnDeploy · Choose up to 1 Pal, and deal 500 Damage · . ACT · [Rest this card] Choose 1 Pal, and it gets Power · +200 until end of turn.
Verify EBP01-021 →
ACT · [Rest this card] Choose 1 Pal, it gets Power · +200 until end of turn, and you get 1 Material · .
Verify EBP01-022 →
Choose 1 of the following: ・Choose 1 Pal, and deal 1500 Damage · . ・Choose up to X Pals, and stand them. X is equal to your number of gears. ・Choose all of your opponent's ◇5 or greater Pals, and they cannot block until end of turn.
Verify EBP01-023 →
Choose 1 of the following: ・Choose 1 Pal, and deal 1500 Damage · . ・Choose up to X Pals, and stand them. X is equal to your number of gears. ・Choose all of your opponent's ◇5 or greater Pals, and they cannot block until end of turn.
Verify EBP01-023OSR →
Choose 1 of the following: ・Choose 1 Pal, and deal 1500 Damage · . ・Choose up to X Pals, and stand them. X is equal to your number of gears. ・Choose all of your opponent's ◇5 or greater Pals, and they cannot block until end of turn.
Verify EBP01-023SP →
Look at the top 5 cards of your deck, choose up to 1 red structure or red gear from among them and add it to hand, and shuffle the rest of the cards with the deck. If you chose 0 cards, get 3 Material · .
Verify EBP01-024 →
Dragon Whisperer
AUTO · OnDeploy · Reveal the top card of your deck, and if it is a ◇8 or less Dragon · Pal, you may deploy it. If you did not deploy it, add it to hand.
Verify EBP01-025 →
Dragon Whisperer
AUTO · OnDeploy · Reveal the top card of your deck, and if it is a ◇8 or less Dragon · Pal, you may deploy it. If you did not deploy it, add it to hand.
Verify EBP01-025OSR →
Dragon Whisperer
AUTO · OnDeploy · Reveal the top card of your deck, and if it is a ◇8 or less Dragon · Pal, you may deploy it. If you did not deploy it, add it to hand.
Verify EBP01-025SSP →
Hungry Gunner
AUTO · OnDeploy · Choose up to 1 ◇6 or less Pal, and rest it. While this card is in the base, that card does not stand.
Verify EBP01-026 →
Hungry Gunner
AUTO · OnDeploy · Choose up to 1 ◇6 or less Pal, and rest it. While this card is in the base, that card does not stand.
Verify EBP01-026OSR →
Hungry Gunner
AUTO · OnDeploy · Choose up to 1 ◇6 or less Pal, and rest it. While this card is in the base, that card does not stand.
Verify EBP01-026SP →
Surging Sea Serpent
AUTO · OnDeploy · Draw 1 card, choose up to 1 ◇7 or less Pal, and rest it. That card does not stand during your opponent's next stand phase.
Verify EBP01-027 →
Surging Sea Serpent
AUTO · OnDeploy · Draw 1 card, choose up to 1 ◇7 or less Pal, and rest it. That card does not stand during your opponent's next stand phase.
Verify EBP01-027OSR →
Surging Sea Serpent
AUTO · OnDeploy · Draw 1 card, choose up to 1 ◇7 or less Pal, and rest it. That card does not stand during your opponent's next stand phase.
Verify EBP01-027SP →
Yearning for the Sky
AUTO · When this card is put into the graveyard, draw 1 card.
Verify EBP01-028 →
Yearning for the Sky
AUTO · When this card is put into the graveyard, draw 1 card.
Verify EBP01-028SR →
Water Dragon Waltz
AUTO · OnDeploy · Draw 1 card, choose up to 1 Pal, and rest it.
Verify EBP01-029 →The Palworld OFFICIAL CARD GAME currently has 244 printed cards indexed on Pal Stars: 100 base cards in BP01 Dawn of Palpagos plus its SR, SP, OSR, SSP and SSS parallels, 24 cards each in the TD01 Red・Blue and TD02 Green・Purple Trial Decks with TSR and TSP parallels, and promo (PR) cards.
The card number sits in the lower band of the card face and reads as set code, dash, collector number — for example EBP01-001. Parallel printings append their rarity to the same number, so the OSR parallel of EBP01-001 is printed EBP01-001OSR and the Super Special Parallel is EBP01-001SSP.
C is Common, U is Uncommon, R is Rare, RR is Double Rare, SR is Super Rare, SP is a Special foil parallel, OSR is an Over Super Rare with exclusive illustration, SSP is a Super Special Parallel with textured full-bleed art, and SSS is the single Ultra Secret Gold Card chase card. Trial Deck printings use TD, TSR and TSP, and promos use PR.
Palworld cards use Red, Blue, Green, Purple and Colorless. A card's colour determines which energy it needs and which deck archetypes it fits; Colorless cards splash into any deck.
Use the Pal Stars Card Checker: enter the printed code such as EBP01-001 or EBP01-001SSP and compare the returned set, rarity, colour, cost and card art with the card in hand.