
Jormuntide Ignis
ACT · 1Turn · [③] OR [Discard 2 cards from hand] Stand this card.
Build a legal 50-card Palworld Official Card Game deck. Pick from every Pal, Gear, Structure and Event card in the Pal Stars database. Max 4 copies per card. Live curve, color balance and one-click export.

ACT · 1Turn · [③] OR [Discard 2 cards from hand] Stand this card.

CONT · When your red card would deal Damage · other than battle damage to a Pal, deal +200 Damage · instead (Strengthens this card's ability too). AUTO · OnDeploy · Choose up to 1 Pal, and deal 700 Damage · .

CONT · All of your other red Pals get Power · +300.

AUTO · At the end of the battle this card attacked, you may return this card to hand. ACT · Interrupt (Hand · Quick · [①, discard this card] OR [Discard this card and 1 other card from hand] Nullify the opponent's attack. Battle damage does not occur)

AUTO · OnDeploy · Get 3 Material · . ACT · 1Turn · [Consume 3 Material · ] Look at the top 5 cards of your deck, choose up to 1 ◇8 or less gear from among them and deploy it, and shuffle the rest of the cards with the deck.

AUTO · Brave 300 (OnAttack · This card gets Power · +300 until end of turn)

AUTO · OnDeploy · Choose up to 1 ◇7 or greater Pal, and deal 1200 Damage · .

AUTO · OnDeploy · Choose up to 1 Pal in the stand state, and deal 500 Damage · .

AUTO · Brave 300 (OnAttack · This card gets Power · +300 until end of turn)

AUTO · OnAttack · Choose all of your red Pals, and they get Power · +500/Strike · +1 until end of turn.

AUTO · Serious 400 (OnAssign · Choose 1 Pal, and it gets Power · +400 until end of turn)

AUTO · OnDeploy · Get 2 Material · .


ACT · Interrupt (Hand · Quick · [①, discard this card] OR [Discard this card and 1 other card from hand] Nullify the opponent's attack. Battle damage does not occur)

ACT · 1Turn · [Consume X Material · , assign 1 Pal] Perform 〈Choose 1 Pal, and deal 500 Damage · . 〉 X times.

ACT · 1Turn · [Assign 1 Pal] Get 3 Material · , and draw 1 card. ACT · 1Turn · [Consume X Material · ] Reduce the cost of playing your next gear from hand by X until end of turn. It does not become ◇0 or less from this ability.

CONT · All of your red Pals get Power · +200. AUTO · When your red Pal is deployed, get 1 Material · .

ACT · 1Turn · [①, assign 1 Pal] Stand all Pals assigned this turn. Until end of turn, your Pals cannot be assigned, and must attack as much as possible (Includes Pals deployed after activating this ability).

ACT · [Rest this card] Choose 1 Pal, and it gets Power · +200 until end of turn. If its main name is 《Foxparks》, it gets the skill in 〈〉 until end of turn. 〈AUTO · OnAttack · Choose up to 1 Pal, and deal 700 Damage · 〉.

AUTO · OnDeploy · Choose all of your opponent's Pals, and deal 1200 Damage · . ACT · [Rest this card] Choose 1 Pal, and it gets Power · +200 until end of turn.

AUTO · OnDeploy · Choose up to 1 Pal, and deal 500 Damage · . ACT · [Rest this card] Choose 1 Pal, and it gets Power · +200 until end of turn.

ACT · [Rest this card] Choose 1 Pal, it gets Power · +200 until end of turn, and you get 1 Material · .

Choose 1 of the following: ・Choose 1 Pal, and deal 1500 Damage · . ・Choose up to X Pals, and stand them. X is equal to your number of gears. ・Choose all of your opponent's ◇5 or greater Pals, and they cannot block until end of turn.

Look at the top 5 cards of your deck, choose up to 1 red structure or red gear from among them and add it to hand, and shuffle the rest of the cards with the deck. If you chose 0 cards, get 3 Material · .

AUTO · OnDeploy · Reveal the top card of your deck, and if it is a ◇8 or less Dragon · Pal, you may deploy it. If you did not deploy it, add it to hand.

AUTO · OnDeploy · Choose up to 1 ◇6 or less Pal, and rest it. While this card is in the base, that card does not stand.

AUTO · OnDeploy · Draw 1 card, choose up to 1 ◇7 or less Pal, and rest it. That card does not stand during your opponent's next stand phase.

AUTO · When this card is put into the graveyard, draw 1 card.

AUTO · OnDeploy · Draw 1 card, choose up to 1 Pal, and rest it.

AUTO · OnDeploy · Draw 1 card. ACT · 1Turn · [Discard 1 card from hand] Look at the top 5 cards of your deck, choose up to 2 ◇6 or less structures from among them and deploy them, and shuffle the rest of the cards with the deck.

CONT · All of your main name 《Pengullet》 Pals get Power · +700.

AUTO · When this card is attacked, this card gets Power · +300 until end of turn.

CONT · If this card is in the rest state, all of your opponent's Pals get Strike · -1.

AUTO · Serious 400 (OnAssign · Choose 1 Pal, and it gets Power · +400 until end of turn)

AUTO · When this card is assigned to a 「Farming」 structure, draw 1 card.

AUTO · OnAttack · Draw 1 card, choose 1 card from your hand, and discard it.


ACT · Interrupt (Hand · Quick · [①, discard this card] OR [Discard this card and 1 other card from hand] Nullify the opponent's attack. Battle damage does not occur)

AUTO · OnDeploy · Choose up to X of your opponent's Pals, and return them to hand. X is equal to the number of different card names among your structures with 《Antique》 in their card names (For example, if the current state has 4 《Antique Mirror》, and 《Antique Curtain》 is deployed, return up to 2 cards).

ACT · 1Turn · [Discard 1 card from hand] Declare 1 card name. Choose all of your cards, and they get that declared card name in addition until end of turn. ACT · 1Turn · [Discard X cards from hand] Choose X of your Pals, and they get Power · +1000/Strike · +1 until end of turn.

ACT · 1Turn · [Assign 1 Pal] Choose up to 2 ◇6 or less Pals, and rest them. Those cards do not stand during your opponent's next stand phase.

AUTO · OnDeploy · Draw 1 card.

ACT · 1Turn · [Assign 1 Pal] Draw 2 cards, choose 1 card from your hand, and discard it.

ACT · [Rest this card] Choose 1 Pal, and it gets Power · +200 until end of turn. If its main name is 《Pengullet》, instead it gets Power · +500 and the skill in 〈〉 until end of turn. 〈ACT · [Rest this card] Choose all of your opponent's Pals, and they get X Damage · . X is equal to this card's Power · . Put this card into the graveyard〉.

ACT · [Rest this card] Choose 1 Pal, and it gets Power · +200 and the skill in 〈〉 until end of turn. 〈AUTO · Vigilance (At the end of your turn, stand this card)〉.

Choose 1 of the following: ・Look at the top 5 cards of your deck, choose 1 card from among them and add it to hand, and shuffle the rest of the cards with the deck. ・Choose 1 Pal, and return it to hand. ・Draw X cards. X is equal to the number of your structures.

Draw 3 cards.

Quick · Draw 1 card, choose up to 1 card from your hand, and put it on the top of the deck.

AUTO · OnDeploy · Get 3 Ingredient · . ACT · 1Turn · [Consume 3 Ingredient · ] Look at the top 5 cards of your deck, choose up to 1 ◇6 or less Pal from among them and deploy it, and shuffle the rest of the cards with the deck.

CONT · If you have 10 or more souls, this card gets Power · +1000/Strike · +1. ACT · 1Turn · [Consume 2 Ingredient · ] Until end of turn, this card gets Power · +500, and the skill in 〈〉. 〈AUTO · Breakthrough (When the opposing combat Pal is put into the graveyard during this card's attack, the opposing player is also dealt Damage · )〉.

AUTO · OnDeploy · Gain 1 life, choose 2 souls, and stand them.

AUTO · When this card attacks a structure, this card gets Power · +800 until end of turn.

CONT · This card gets Power · +300 for each of your main name 《Beegarde》 Pals. ACT · [Consume 1 Ingredient · ] Look at the top card of your deck, and if that is a main name 《Beegarde》 Pal, you may play it with its cost reduced by 2. It does not become ◇0 or less from this ability.

CONT · Taunt (Your opponent cannot attack other targets if a card with taunt can be targeted for an attack)

ACT · 1Turn · [Discard 1 card from hand] If you assigned this card this turn, stand this card.


AUTO · OnDeploy · Get 2 Ingredient · . AUTO · When this card is assigned to a 「Farming」 structure, increase your soul by 1 card in the rest state.

AUTO · OnDeploy · This card gets Power · +300 and the skill in 〈〉 until end of turn. 〈CONT · Assault (This card can attack Pals in the stand state)〉.

ACT · 1Turn · [Consume 2 Ingredient · ] This card gets Power · +500 and the skill in 〈〉 until end of turn. 〈AUTO · Breakthrough (When the opposing combat Pal is put into the graveyard during this card's attack, the opposing player is also dealt Damage · )〉.

AUTO · Serious 400 (OnAssign · Choose 1 Pal, and it gets Power · +400 until end of turn)

CONT · You may put any number of cards with the same card name as this card into your deck. AUTO · OnDeploy · Get 1 Ingredient · . If you have a 「Farming」 structure, this card gets Power · +500 until end of turn.

ACT · Interrupt (Hand · Quick · [①, discard this card] OR [Discard this card and 1 other card from hand] Nullify the opponent's attack. Battle damage does not occur)

ACT · 1Turn · [Consume 2 Ingredient · ] Reveal the top card of your deck, add it to hand if it is a ◇8 or less Pal, otherwise put it into the graveyard. ACT · 1Turn · [Consume 2 Ingredient · , assign 2 Pals] Choose 1 ◇8 or less Pal from hand, and deploy it.

ACT · 1Turn · [Consume X Ingredient · , assign 1 Pal] Choose 1 soul, and stand it. Then, choose up to 3 times of X number of souls, and stand them.

ACT · 1Turn · [Consume 1 Ingredient · ] Increase your soul by 1 card in the rest state. If there were 10 or more souls before increasing, choose 2 souls, and stand them.

ACT · 1Turn · [Assign 1 Pal] Get either 3 Material · or 3 Ingredient · , and draw 1 card.

ACT · 1Turn · [Assign 1 Pal] The Pal assigned to this card gets the skill in 〈〉 until the end of the opponent's next turn. 〈CONT · Taunt (Your opponent cannot attack other targets if a card with taunt can be targeted for an attack)〉.

ACT · [Rest this card] Choose 1 Pal, and it gets Power · +200 until end of turn. If its main name is 《Digtoise》, get either 2 Material · or 2 Ingredient · .

ACT · [Rest this card] Choose 1 Pal, it gets Power · +200 until end of turn, and you get 1 Ingredient · .

Choose 1 of the following: ・Choose all of your Pals, and they get Power · +1000 until end of turn. ・Choose 1 structure or gear, and put it into the graveyard. ・Increase your soul by 1 card in the rest state.

Look at the top 5 cards of your deck, choose up to 1 Pal from among them and add it to hand, and shuffle the rest of the cards with the deck. If you choose 0 cards, get 3 Ingredient · .

Gain 1 life, and draw 1 card.

CONT · Nocturnal (If it is night, this card gets Power · +300) AUTO · When your 〈Nocturnal〉 Pal is deployed, if it is night, choose up to 1 Pal with cost less than or equal to that, and put it into the graveyard. If you put 1 or more Pals this way, at the end of that turn, rest this card.

CONT · While this card is in the rest state, it is night. CONT · If it is night, your Pal's AUTO · activates twice. AUTO · At the end of your turn, choose up to 1 of your Pals, and butcher it. If you butchered 1 or more cards this way, your opponent chooses 1 of their Pals, and puts it into the graveyard.

ACT · 1Turn · [Butcher 1 other Pal] This card gets Power · +1000/Strike · +1 until end of turn. AUTO · When your Pal is butchered, choose up to 1 cost X normal Pal from your graveyard, and deploy it in the rest state. X is equal to the cost of the butchered Pal -1.

AUTO · OnDeploy · Reveal the top 3 cards of your deck, choose up to 1 Pal from among them and add it to hand, and put the remaining cards into the graveyard.

CONT · Nocturnal (If it is night, this card gets Power · +300) ACT · Interrupt (Hand · Quick · [①, discard this card] OR [Discard this card and 1 other card from hand] Nullify the opponent's attack. Battle damage does not occur)

ACT · [Rest this card, discard 1 card from hand] Choose 1 ◇6 or less Pal from your graveyard, and deploy it in the rest state.

CONT · Nocturnal (If it is night, this card gets Power · +300) CONT · Nocturnal (If it is night, this card gets Power · +300)

CONT · Nocturnal (If it is night, this card gets Power · +300)

AUTO · OnAttack · You may discard 1 card from hand. If you discarded this way, gain 1 life.

CONT · Nocturnal (If it is night, this card gets Power · +300)

AUTO · OnDeploy · Choose up to 1 Pal, and it gets Power · -300 until end of turn (It is not put into the graveyard even if Power · becomes 0 or less).

AUTO · Retaliate (When this card is put into the graveyard during battle, put the opposing combat Pal into the graveyard) AUTO · When this card is put into the graveyard, choose up to 1 normal Pal from your graveyard, and return it to hand.

CONT · While this card is in the rest state, it is night. CONT · If it is night, all of your opponent's Pals get Power · -200 (It is not put into the graveyard even if Power · becomes 0 or less).


AUTO · OnDeploy · If it is night, choose up to 1 ◇6 or less Pal in the stand state, and put it into the graveyard.

ACT · 1Turn · [Put the top 3 cards of the deck into the graveyard] It becomes night until the end of the opponent's next turn. CONT · All of your Pals get the skill in 〈 〉. 〈CONT · Nocturnal (If it is night, this card gets Power · +300)〉.

ACT · 1Turn · [Put the top 3 cards of the deck into the graveyard] It becomes night until the end of the opponent's next turn. AUTO · At the end of your turn, if you have a 〈Nocturnal〉 Pal in the rest state, draw 1 card.

ACT · 1Turn · [③, assign 1 Pal] Choose 1 cost X or less Pal from your graveyard, and deploy it in the rest state. X is equal to the cost of the assigned Pal +2.

CONT · Taunt (Your opponent cannot attack other targets if a card with taunt can be targeted for an attack) AUTO · When this card is put into the graveyard, draw 1 card.

ACT · 1Turn · [Assign 1 Pal] Exile the assigned Pal. Choose 1 cost X or less Pal, and exile it. X is equal to the cost of the assigned Pal +2. AUTO · When this card leaves the base, return all Pals exiled by this card to the owner's hand.

ACT · [Rest this card, butcher 1 Pal] Reveal the top 3 cards of your deck, choose 1 card from among them and add it to hand, and put the remaining cards into the graveyard.

AUTO · OnDeploy · Choose up to 1 main name 《Daedream》 Pal from your hand, and deploy it. ACT · [Rest this card] Choose 1 Pal, and it gets Power · +200 until end of turn. It becomes night until the end of the opponent's next turn.

Choose 1 of the following: ・Choose up to 5 of your opponent's Material · and/or Ingredient · in total, and your opponent loses them. ・Choose up to 1 Pal from your graveyard, and return it to hand. Your opponent chooses 1 card from their hand, and discards it. ・Choose 1 of your Pals, and butcher it. If you butchered 1 or more cards this way, choose 1 of your opponent's Pals, and put it into the graveyard.

Quick · Choose 1 ◇5 or less Pal, and put it into the graveyard.

Choose up to 2 Pals without 〈Interrupt〉 from your graveyard, and return them to hand. It becomes night until the end of the opponent's next turn.

AUTO · OnAttack · You may reveal 1 card from your hand. If you revealed a Dragon · Pal this way, this card gets Power · +500 until end of turn.


If you have not played any other cards during this game, draw 2 cards. If you have 3 or more Pals with 《My First》 in their different card names, choose all of your Pals, and they get Power · +1000/Strike · +5 until end of turn.

CONT · Assault (This card can attack Pals in the stand state)



ACT · Interrupt (Hand · Quick · [①, discard this card] OR [Discard this card and 1 other card from hand] Nullify the opponent's attack. Battle damage does not occur)

AUTO · OnDeploy · Get 2 Material · .

ACT · [Consume 2 Material · ] This card gets Power · +500 until end of turn.

AUTO · OnDeploy · Choose up to 1 Pal, and deal 1000 Damage · .

ACT · 1Turn · [Assign 1 Pal] Get 3 Material · , and draw 1 card. (You can rest your standing Pal to assign it)

ACT · 1Turn · [Consume 1 Material · , assign 1 Pal] Choose up to 1 Pal, and deal 800 Damage · . Choose all of your Pals, and they get Strike · +1 until end of turn. (You can rest your standing Pal to assign it)

AUTO · OnDeploy · Choose up to 1 Pal, and deal 1500 Damage · . ACT · [Rest this card] Choose 1 Pal, and it gets Power · +200 until end of turn.

Quick · Choose 1 Pal, and deal 500 Damage · .

AUTO · OnDeploy · Draw 2 cards, choose 1 card from your hand, and put it on the top of the deck.



AUTO · OnDeploy · Choose up to 1 ◇3 or less Pal, and rest it.

ACT · Interrupt (Hand · Quick · [①, discard this card] OR [Discard this card and 1 other card from hand] Nullify the opponent's attack. Battle damage does not occur)

AUTO · Vigilance (At the end of your turn, stand this card)

CONT · This card gets Power · +200 for each of your structures. ACT · [Discard 1 structure from hand] This card gets Strike · +1 until end of turn.

AUTO · OnDeploy · Choose up to 1 Pal, and it gets Power · +1000 until end of turn.

ACT · 1Turn · [Assign 1 Pal] Reveal the top card of your deck, if it is a ◇6 or less structure or gear, you may deploy it. If you did not deploy it, add it to hand. (You can rest your standing Pal to assign it)