Pal · Electric · Article 1

Jormuntide Guide — Stats, Best Build & How to Catch

Everything you need to raise, ride and battle with Jormuntide in Palworld 1.0. Jormuntide is a uncommon Electric Pal (#070) with 440 HP, 263 ATK and 112 DEF, best known for its Overcharge partner skill.

Updated 2026-07-29

Key takeaways
  • Jormuntide overview
  • Base stats & ratings
  • How to catch
  • Best moveset

Jormuntide overview

Jormuntide is a uncommon electric Pal known for its overcharge ability. Frequently sighted in the Verdant Brook. It appears most reliably around the Verdant Brook. In combat it deals Electric-type damage and slots into a party as a uncommon-tier Electric unit.

Base stats & ratings

HP 440 · ATK 263 · DEF 112 · Speed 90 · Ride Speed 952 · Stamina 258. Pal Stars rates Jormuntide PvE 6/10, PvP 4/10, Base 8/10 and Mount 7/10 for Palworld 1.0.

How to catch

Jormuntide has a base capture rate of 38 out of 100. Weaken it below 30% HP and use a Mega Sphere from behind for the best odds. Elemental advantage (Fire vs Grass, Water vs Fire, Grass vs Water, Electric vs Water, Ground vs Electric, Ice vs Dragon, Dark vs Neutral, Dragon vs Dragon) speeds the weaken step.

Best moveset

Jormuntide learns 4 active moves in Palworld 1.0. The strongest rotation is Solar Beam, Solar Beam, Vine Whip. Pair the highest-power Electric move with a same-type STAB partner so both slots benefit from Electric-boosting passives.

Work suitabilities & base role

Jormuntide is tagged for Generating Electricity. Slot it into a base loop that stacks its highest work value — for example, an power generator array line — and give it the Workaholic + Serious passives to squeeze out extra work speed.

Partner skill & mount notes

Jormuntide's partner skill "Overcharge" activates while it rides on your shoulder or is deployed. Its ride speed of 952 makes it a strong mid-tier mount for exploration.