Boss locations on the Dungeon & Sealed Realm Map
The dungeon & sealed realm map contains Dungeon boss rotation, Sealed Realm guardians. Dungeon interiors are level-banded by their host region, not by the entrance you use, so a Feybreak cave is level 55 even from a low ledge. Clear with two ranged Pals, loot chests first, then fight — the boss room is optional and the chest loot is the real reward.
Updated 2026-08-06
- ✓Boss list
- ✓Fight order
- ✓Elemental plan
- ✓Threats between fights
Boss list
Dungeon boss rotation, Sealed Realm guardians. Each of these is documented in full on the Pal Stars boss database with level, health, weakness, resistances and drops.
Fight order
Clear bosses in the order the regions are level-banded — Windswept Hills Lv 1–15, Verdant Brook Lv 30–40, Mount Obsidian Lv 40–50, Feybreak Lv 50–60 — so no encounter is more than five levels above your party.
Elemental plan
Every boss on this map has a single exploitable weakness. Bring the matching element for the 1.5× multiplier and leave resisted elements at home; the /elements chart lists all matchups.
Threats between fights
Windswept Hills: Zoe & Grizzbolt in the Rayne Syndicate Tower; Syndicate camps on the roads. Verdant Brook: Alpha Warsect, Alpha Elizabee and level 40 dungeon spawns. Mount Obsidian: Heat damage without Heat Resistant armour; Alpha Blazamut and Jormuntide Ignis. Feybreak: Level 60 alphas, Xenolord raid access and permanent hostile patrols.
Respawn and retry loop
Towers can be re-challenged immediately, field alphas return on an in-game day timer, and raid bosses need a fresh slab each attempt. Plant a statue and a bed next to the arena so a wipe costs seconds, not a cross-map flight.