Palworld Endgame Base Automation: reference table
The confirmed details behind this guide, without the speculation.
Updated for the current Palworld patch

- ✓Pal AI stalling
- ✓Work suitability matching
- ✓Multiple bases
- ✓Food and sanity
Pal AI stalling
Most 'broken' base Pals are pathing failures — blocked routes, distant beds or competing stations — rather than bugs.
Work suitability matching
Stations staffed by Pals with one matching suitability run continuously; mismatched staffing causes wandering.
Multiple bases
The endgame assumes several specialised bases rather than one crowded main base.
Food and sanity
Automated food supply keeps work speed high; a starving base quietly halves its output.
Levelling loop
The fastest route to the cap chains boss and dungeon runs while automated bases handle resources in the background.
Layout spacing
Open lanes between structures matter as much as the structures themselves for keeping AI moving.
Official Palworld TCG card lists, rules and release schedule.