Palworld Tower Boss guide — all seven arena fights
Tower Bosses are the story spine of Palworld: 7 timed arena fights against a human syndicate leader riding a boosted Pal, each paying Ancient Technology Points.
Updated 2026-08-01
- ✓How Tower fights work
- ✓The universal rules
- ✓The full roster
- ✓Ancient Technology Points
How Tower fights work
You enter alone or with up to three friends, face a 10-minute timer, and cannot use consumables from storage — everything must be in your inventory before the doors close.
The universal rules
Bring the counter element, keep moving, and never heal during a wind-up animation. Tower Bosses have inflated health but standard AI patterns, so pattern recognition beats raw gear.
The full roster
Zoe & Grizzbolt — -434), Lv 10, weak to Ground; Lily & Lyleen — -220), Lv 30, weak to Fire; Axel & Orserk — 353), Lv 40, weak to Ice, Ground; Marcus & Faleris — 542), Lv 50, weak to Water; Victor & Shadowbeak — -400), Lv 55, weak to Dragon; Bjorn & Bastigor — Sakurajima Island, Lv 55, weak to Fire; Saya & Selyne — Feybreak Island, Lv 60, weak to Dragon.
Ancient Technology Points
Each first clear pays 5 Ancient Technology Points, and repeat clears pay smaller bundles. Spend them via /technology-tree on the Condenser, Incubator upgrades and Summoning Altar first.
Difficulty curve
Zoe & Grizzbolt at level 10 is a tutorial; Saya & Selyne at level 60 expects fully condensed Legendary-tier play. If a fight feels impossible, the answer is almost always element choice, not more grinding.