Pal Stars
Bosses · Article 2

Palworld Tower Boss guide — all seven arena fights

Tower Bosses are the story spine of Palworld: 7 timed arena fights against a human syndicate leader riding a boosted Pal, each paying Ancient Technology Points.

Updated for the current Palworld patch

Busy automated Palworld base with Pals working at production stations
Technology unlocks power Palworld bases, crafting and automation. Image: Pocketpair / Steam.
Key takeaways
  • How Tower fights work
  • The universal rules
  • The full roster
  • Ancient Technology Points

How Tower fights work

You enter alone or with up to three friends, face a 10-minute timer, and cannot use consumables from storage — everything must be in your inventory before the doors close.

The universal rules

Bring the counter element, keep moving, and never heal during a wind-up animation. Tower Bosses have inflated health but standard AI patterns, so pattern recognition beats raw gear.

The full roster

Zoe & Grizzbolt — -434), Lv 10, weak to Ground; Lily & Lyleen — -220), Lv 30, weak to Fire; Axel & Orserk — 353), Lv 40, weak to Ice, Ground; Marcus & Faleris — 542), Lv 50, weak to Water; Victor & Shadowbeak — -400), Lv 55, weak to Dragon; Bjorn & Bastigor — Sakurajima Island, Lv 55, weak to Fire; Saya & Selyne — Feybreak Island, Lv 60, weak to Dragon.

Ancient Technology Points

Each first clear pays 5 Ancient Technology Points, and repeat clears pay smaller bundles. Spend them via /technology-tree on the Condenser, Incubator upgrades and Summoning Altar first.

Difficulty curve

Zoe & Grizzbolt at level 10 is a tutorial; Saya & Selyne at level 60 expects fully condensed Legendary-tier play. If a fight feels impossible, the answer is almost always element choice, not more grinding.