Palworld god pack odds and pull rates by rarity
Per-pack, the observed Palworld pull rates run roughly 1 in 6 packs for an RR, 1 in 12 for an SR, 1 in 24 for an SP, 1 in 60 for an OSR, 1 in 130 for an SSP and 1 in 800+ for the SSS secret card — which means a god pack, needing every slot to hit, sits several orders of magnitude below any single-card pull.
Updated 2026-08-02
- ✓Reading the rarity ladder
- ✓Box-level expectations
- ✓Why the maths punishes chasing
- ✓Regional print differences
Reading the rarity ladder
The printed ladder is C, U, R, RR, SR, SP, OSR, SSP and SSS in the booster line, with TD, TSR and TSP exclusive to the TD01 Red・Blue and TD02 Green・Purple Trial Decks and PR reserved for promos. Every parallel repeats a base collector number with the rarity appended, so EBP01-014 has EBP01-014SR, EBP01-014OSR and EBP01-014SSP siblings.
Box-level expectations
A sealed booster box holds enough packs that one SR is close to certain, one OSR is a coin flip, and an SSP is a genuine surprise. Use the Pal Stars pull-rate calculator to convert those per-pack odds into the number of boxes needed for a given confidence level.
Why the maths punishes chasing
Because the slots are independent, the chance of every slot hitting simultaneously is a product of small numbers. Buying more packs raises your chance linearly for a single card but only fractionally for a god pack; case breaks are a better strategy for completing a set than chasing the anomaly.
Regional print differences
Japanese and English print runs use different collation lines, so god pack rates observed in one region do not transfer. Sold listings on eBay and Cardmarket should be filtered by print language before you use them to price a pack.
Tracking your own rate
Log each pack in the Pal Stars pack tracker. After 300 or more packs your personal rate becomes statistically meaningful and you can tell whether a seller's claimed hit rate is plausible.