Palworld TCG — turn structure and core rules
The Palworld OFFICIAL CARD GAME is a two-player duel where each side plays Pals, Gear, Structures and Events, pays costs by revealing Soul cards, and attacks until the opponent's life is gone.
Updated 2026-07-26
- ✓Win condition
- ✓Turn phases
- ✓Soul cost system
- ✓Zones
Win condition
Each player starts with 10 life. You win when your opponent's life reaches 0, or when they cannot draw a card from an empty main deck.
Turn phases
Every turn runs Stand Up → Draw → Soul → Main → End. Stand Up refreshes your rested cards, Draw takes one card, the Soul phase adds Soul cards from your Soul deck, and everything else — playing Pals, Gear, Structures, Events and attacking — happens in the Main phase.
Soul cost system
Costs are paid by resting Soul cards, not by playing energy from your main deck. Your Soul deck is a separate 10-card pile, so your soul count grows on a fixed curve every turn.
Zones
You have a Field for your active and benched Pals, a Soul area, a main deck, a discard pile, and slots where Gear attaches to a Pal and Structures sit on your side of the field.