Card Game · Article 1

Palworld TCG — turn structure and core rules

The Palworld OFFICIAL CARD GAME is a two-player duel where each side plays Pals, Gear, Structures and Events, pays costs by revealing Soul cards, and attacks until the opponent's life is gone.

Updated 2026-07-26

Key takeaways
  • Win condition
  • Turn phases
  • Soul cost system
  • Zones

Win condition

Each player starts with 10 life. You win when your opponent's life reaches 0, or when they cannot draw a card from an empty main deck.

Turn phases

Every turn runs Stand Up → Draw → Soul → Main → End. Stand Up refreshes your rested cards, Draw takes one card, the Soul phase adds Soul cards from your Soul deck, and everything else — playing Pals, Gear, Structures, Events and attacking — happens in the Main phase.

Soul cost system

Costs are paid by resting Soul cards, not by playing energy from your main deck. Your Soul deck is a separate 10-card pile, so your soul count grows on a fixed curve every turn.

Zones

You have a Field for your active and benched Pals, a Soul area, a main deck, a discard pile, and slots where Gear attaches to a Pal and Structures sit on your side of the field.