Are effigies worth farming?
Yes early, less so late. The first capture-power tiers noticeably cut sphere waste; the last ones are completionist work best folded into travel you are doing anyway.
Updated for the current Palworld patch
- ✓Early game: strong yes
- ✓Mid game: opportunistic
- ✓Late game: completionist
- ✓Alternative uses of the same time
Early game: strong yes
When spheres are expensive and every catch matters, a few effigy hand-ins measurably reduce failed throws.
Mid game: opportunistic
Pick up effigies you fly past. Do not build dedicated hunting sessions unless you enjoy exploring.
Late game: completionist
By the time you have high-tier spheres and strong combat Pals, capture power is rarely what stops a catch.
Alternative uses of the same time
Boss loops for ancient points, breeding projects and resource bases usually give more progress per hour late on.
Multiplayer note
Each character farms their own effigies, so a new player joining an established server should prioritise them early.
Official Palworld TCG card lists, rules and release schedule.