Palworld TCG Energy and Cost Curve: reference table
The values and rules behind palworld tcg energy and cost curve, in the order you will need them.
Updated 2026-08-26
Key takeaways
- ✓Energy per turn
- ✓Cost = earliest turn
- ✓Ideal core
- ✓Cheap slots
Energy per turn
One placement per turn, every turn.
Cost = earliest turn
A cost-4 card is unplayable before turn four.
Ideal core
Cost 3-4 Pals, the highest power-per-energy band.
Cheap slots
Enough cost 1-2 cards to guarantee an early play.
Top end
2-3 cards at cost 5+, no more.
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