TCG Deck · Article 3

Palworld TCG Energy and Cost Curve: reference table

The values and rules behind palworld tcg energy and cost curve, in the order you will need them.

Updated 2026-08-26

Key takeaways
  • Energy per turn
  • Cost = earliest turn
  • Ideal core
  • Cheap slots

Energy per turn

One placement per turn, every turn.

Cost = earliest turn

A cost-4 card is unplayable before turn four.

Ideal core

Cost 3-4 Pals, the highest power-per-energy band.

Cheap slots

Enough cost 1-2 cards to guarantee an early play.

Top end

2-3 cards at cost 5+, no more.

Official sources
Palworld on Steam

Official store page with the current build and update history.