Palworld TCG Energy and Cost Curve: step-by-step
The exact order to follow. Each step removes a mistake that costs real money or real games.
Updated 2026-08-26
Key takeaways
- ✓1. Count your one-drops and two-drops
- ✓2. Centre the curve on cost 3-4
- ✓3. Cap the top end
- ✓4. Match colours to the curve
1. Count your one-drops and two-drops
You need enough cheap cards that turns one and two are never blank. This is the single biggest win-rate lever.
2. Centre the curve on cost 3-4
That band has the best power per energy, so it should be the largest group in the deck.
3. Cap the top end
Two or three cards above cost five is the maximum before your early game collapses.
4. Match colours to the curve
An off-colour cheap Pal you cannot pay for on turn one is not a cheap Pal.
5. Validate in the deck builder
The builder shows the cost distribution as you edit, so fix curve holes before the list leaves the vault.